Hi, I’m Jerry Zhang, a game designer focused on combat design.
Creating a meaningful game for the world is always my pursuit.

 

Currently, I am working on a Japanese Action-RPG game, leading the combat team to create the early prototype, combat system, character, and enemy.

 

I love to analyze game design in detail, because it’s so much fun to answer “Why did they do it?” and very helpful to improve design skill.

 

So, feel free to take a look at my articles, and I hope you enjoy them.

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Anatomy of an Enemy Attack in Dark Souls 3
(This article also has been posted on gamedeveloper : Link) In my last article, I tried to explain why we play Dark Souls from the perspective of Competence...
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Why do we play Dark Souls?
(This article also has been posted on gamedeveloper : Link) I remember one time my wife saw me playing Dark Souls, and I was looking very struggling, so...
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